Internet : A Medium or
a Message
by: Sam Vaknin, Ph.D.
The State of the Net
An Interim Report about the Future
of the Internet
Who are the participants who constitute
the Internet?
Users - connected to the net and interacting
with it
The communications lines and the communications
equipment
The intermediaries (e.g. the suppliers
of on-line information or access providers).
Hardware manufacturers
Software authors and manufacturers (browsers,
site development tools, specific applications, smart agents, search engines
and others).
The "Hitchhikers" (search engines, smart
agents, Artificial Intelligence - AI - tools and more)
Content producers and providers
Suppliers of financial wherewithal (currently
- corporate and institutional cash gradually being replaced by advertising
money)
The fate of each of these components
- separately and in solidarity - will determine the fate of the Internet.
The first phase of the Internet's
history was dominated by computer wizards. Thus, any attempt at predicting
its future dealt mainly with its hardware and software components.
Media experts, sociologists, psychologists,
advertising and marketing executives were left out of the collective effort
to determine the future face of the Internet.
As far as content is concerned, the
Internet cannot be currently defined as a medium. It does not function
as one - rather it is a very disordered library, mostly incorporating the
writings of non-distinguished megalomaniacs. It is the ultimate Narcissistic
experience. The forceful entry of publishing houses and content aggregators
is changing this dismal landscape, though.
Ever since the invention of television
there hasn't been anything as begging to become a medium as the Internet.
Three analogies spring to mind when
contemplating the Internet in its current state:
A chaotic library
A neural network or the latter day equivalent
of previous networks (telegraph, telephony, railways)
A new continent
These metaphors prove to be very
useful (even business-wise). They permit us to define the commercial opportunities
embedded in the Internet.
Yet, they fail to assist us in predicting
its future in its transformation into a medium.
How does an invention become a medium?
What happens to it when it does become one? What is the thin line separating
the initial functioning of the invention from its transformation into a
new medium? In other words: when can we tell that some technological advance
gave birth to a new medium?
This work also deals with the image
of the Internet once transformed into a medium.
The Internet has the most unusual
attributes in the history of media.
It has no central structure or organization.
It is hardware and software independent. It (almost) cannot be subjected
to legislation or to regulation. Consider the example of downloading music
from the internet - is it tantamount to an act of recording music (a violation
of copyright laws)? This has been the crux of the legal battle between
Diamond Multimedia (the manufacturers of the Rio MP3 device), MP3.com and
Napster and the recording industry in America.
The Internet's data transfer channels
are not linear - they are random. Most of its "broadcast" cannot be "received"
at all. It allows for the narrowest of narrowcasting through the use of
e-mail mailing lists, discussion groups, message boards, private radio
stations, and chats. And this is but a small portion of an impressive list
of oddities. These idiosyncrasies will also shape the nature of the Internet
as a medium. Growing out of bizarre roots - it is bound to yield strange
fruit as a medium.
So what business opportunities does
the Internet represent?
I believe that they are to be found
in two broad categories:
Software and hardware related to the
Internet's future as a medium
Content creation, management and licencing
The Map of Terra Internetica
The Users
How many Internet users are there?
How many of them have access to the Web (World Wide Web - WWW) and use
it? There are no unequivocal statistics. Those who presume to give the
answers (including the ISOC - the Internet SOCiety) - rely on very partial
and biased resources. Others just bluff.
Yet, everyone seems to agree that
there are, at least, 100 million active participants in North America (the
Nielsen and Commerce-Net reports).
The future is, inevitably, even more
vague than the present. Authoritative consultancy firms predict 66 million
active users in 10 years time. IBM envisages 700 million users. MCI is
more modest with 300 million. At the end of 1999 there were 130 million
registered (though not necessarily active) users.
The Internet - an Elitist and Chauvinistic
Medium
The average user of the Internet
is young (30), with an academic background and high income. The percentage
of the educated and the well-to-do among the users of the Web is three
times as high as their proportion in the population. This is fast changing
only because their children are joining them (6 million already had access
to the Internet at the end of 1996 - and were joined by another 24 million
by the end of the decade). This may change only due to presidential initiatives
to bridge the "digital divide" (from Al Gore's in the USA to Mahatir Mohammed's
in Malaysia), corporate largesse and institutional involvement (e.g., Open
Society in Eastern Europe, Microsoft in the USA). These efforts will spread
the benefits of this all-powerful tool among the less privileged. A bit
less than 50% of all users are men but they are responsible for 60% of
the activity in the net (as measured by traffic).
Women seem to limit themselves to
electronic mail (e-mail) and to electronic shopping of goods and services,
though this is changing fast. Men prefer information, either due to career
requirements or because knowledge is power.
Most of the users are of the "experiencer"
variety. They are leaders of social change and innovative. This breed inhabits
universities, fashionable neighbourhoods and trendy vocations. This is
why some wonder if the Internet is not just another fad, albeit an incredibly
resilient and promising one.
Most users have home access to the
Internet - yet, they still prefer to access it from work, at their employer's
expense, though this preference is slight and being eroded. Most users
are, therefore, exploitative in nature. Still, we must not forget that
there are 37 million households of the self-employed and this possibly
distorts the statistical picture somewhat.
The Internet - A Western Phenomenon
Not African, not Asian (with the
exception of Israel and Japan), not Russian , nor a Third World phenomenon.
It belongs squarely to the wealthy, sated world. It is the indulgence of
those who have everything and whose greatest concern is their choice of
nightly entertainment. Between 50-60% of all Internet users live in the
USA, 5-10% in Canada. The Internet is catching on in Europe (mainly in
Germany and in Scandinavia) and, in its mobile form (i-mode) in Japan.
The Internet lost to the French Minitel because the latter provides more
locally relevant content and because of high costs of communications and
hardware.
Communications
Most computer owners still possess
a 28,800 bps modem. This is much like driving a bicycle on a German Autobahn.
The 56,600 bps is gradually replacing its slower predecessor (48% of computers
with modems) - but even this is hardly sufficient. To begin to enjoy video
and audio (especially the former) - data transfer rates need to be 50 times
faster.
Half the households in the USA have
at least 2 telephones and one of them is usually dedicated to data processing
(faxes or fax-modems).
The ISDN could constitute the mid-term
solution. This data transfer network is fairly speedy and covers 70% of
the territory of the USA. It is growing by 100% annually and its sales
topped 10 billion USD in 1995/6.
Unfortunately, it is quite clear
that ISDN is not THE answer. It is too slow, too user-unfriendly, has a
bad interface with other network types, it requires special hardware. There
is no point in investing in temporary solutions when the right solution
is staring the Internet in the face, though it is not implemented due to
political circumstances.
A cable modem is 80 times speedier
than the ISDN and 700 times faster than a 14,400 bps modem. However, it
does have problems in accommodating a two-way data transfer. There is also
need to connect the fibre optic infrastructure which characterizes cable
companies to the old copper coaxial infrastructure which characterizes
telephony. Cable users engage specially customized LANs (Ethernet) and
the hardware is expensive (though equipment prices are forecast to collapse
as demand increases). Cable companies simply did not invest in developing
the technology. The law (prior to the 1996 Communications Act) forbade
them to do anything that was not one way transfer of video via cables.
Now, with the more liberal regulative environment, it is a mere question
of time until the technology is found.
Actually, most consumers single out
bad customer relations as their biggest problem with the cable companies
- rather than technology.
Experiments conducted with cable
modems led to a doubling of usage time (from an average of 24 to 47 hours
per month per user) which was wholly attributable to the increased speed.
This comes close to a cultural revolution in the allocation of leisure
time. Numerically speaking: 7 million households in the USA are fitted
with a two-way data transfer cable modems. This is a small number and it
is anyone's guess if it constitutes a critical mass. Sales of such modems
amount to 1.3 billion USD annually.
50% of all cable subscribers also
have a PC at home. To me it seems that the merging of the two technologies
is inevitable.
Other technological solutions - such
as DSL, ADSL, and the more promising satellite broadband - are being developed
and implemented, albeit slowly and inefficiently. Coverage is sporadic
and frustrating waiting periods are measured in months.
Hardware and Software
Most Internet users (82%) work with
the Windows operating system. About 11% own a Macintosh (much stronger
graphically and more user-friendly). Only 7% continue to work on UNIX based
systems (which, historically, fathered the Internet) - and this number
is fast declining. A strong entrant is the free source LINUX operating
system.
Virtually all users surf through
a browsing software. A fast dwindling minority (26%) use Netscape's products
(mainly Navigator and Communicator) and the majority use Microsoft's Explorer
(more than 60% of the market). Browsers are now free products and can be
downloaded from the Internet. As late as 1997, it was predicted by major
Internet consultancy firms that browser sales will top $4 billion by the
year 2000. Such misguided predictions ignored the basic ethos of the Internet:
free products, free content, free access.
Browsers are in for a great transformation.
Most of them are likely to have 3-D, advanced audio, telephony / voice
/ video mail (v-mail), instant messaging, e-mail, and video conferencing
capabilities integrated into the same browsing session. They will become
self-customizing, intelligent, Internet interfaces. They will memorize
the history of usage and user preferences and adapt themselves accordingly.
They will allow content-specificity: unidentifiable smart agents will scour
the Internet, make recommendations, compare prices, order goods and services
and customize contents in line with self-adjusting user profiles.
Two important technological developments
must be considered:
PDAs (Personal Digital Assistants)
- the ultimate personal (and office) communicators, easy to carry, they
provide Internet (access) Everywhere, independent of suppliers and providers
and of physical infrastructure (in an aeroplane, in the field, in a cinema).
The second trend: wireless data transfer
and wireless e-mail, whether through pagers, cellular phones, or through
more sophisticated apparatus and hybrids such as smart phones. Geotech's
products are an excellent example: e-mail, faxes, telephone calls and a
connection to the Internet and to other, public and corporate, or proprietary,
databases - all provided by the same gadget. This is the embodiment of
the electronic, physically detached, office. Wearable computing should
be considered a part of this "ubiquitous or pervasive computing" wave.
We have no way of gauging - or intelligently
guessing - the part of the mobile Internet in the total future Internet
market but it is likely to outweigh the "fixed" part. Wireless internet
meshes well with the trend of pervasive computing and the intelligent home
and office. Household gadgets such as microwave ovens, refrigerators and
so on will connect to the internet via a wireless interface to cull data,
download information, order goods and services, report their condition
and perform basic maintenance functions. Location specific services (navigation,
shopping recommendations, special discounts, deals and sales, emergency
services) depend on the technological confluence between GPS (stallite-based
geolocation technology) and wireless Internet.
Suppliers and Intermediaries
"Parasitic" intermediaries occupy
each stage in the Internet's food chain.
Access to the Internet is still provided
by "dumb pipes" - the Internet Service Providers (ISP)
Content is still the preserve of
content suppliers and so on.
Some of these intermediaries are
doomed to gradually fade or to suffer a substantial diminishing of their
share of the market. Even "walled gardens" of content (such as AOL) are
at risk.
By way of comparison, even today,
ISPs have four times as many subscribers (worldwide) as AOL. Admittedly,
this adversely affects the quality of the Internet - the infrastructure
maintained by the phone companies is slow and often succumbs to bottlenecks.
The unequivocal intention of the telephony giants to become major players
in the Internet market should also be taken into account. The phone companies
will, thus, play a dual role: they will provide access to their infrastructure
to their competitors (sometimes, within a real or actual monopoly) - and
they will compete with their clients. The same can be said about the cable
companies. Controlling the last mile to the user's abode is the next big
business of the Internet. Companies such as AOL are disadvantaged by these
trends. It is imperative for AOL to obtain equal access to the cable company's
backbone and infrastructure if it wants to survive. Hence its merger with
Time Warner.
No wonder that many of the ISPs judge
this intrusion on their turf by the phone and cable companies to constitute
unfair competition. Yet, one should not forget that the barriers to entry
are very low in the ISP market. It takes a minimal investment to become
an ISP. 200 modems (which cost 200 USD each) are enough to satisfy the
needs of 2000 average users who generate an income of 500,000 USD per annum
to the ISP. Routers are equally as cheap nowadays. This is a nice return
on the ISP's capital, undoubtedly.
The Hitchhikers
The Web houses the equivalent of
100 billion pages. Search Engine applications are used to locate specific
information in this impressive, constantly proliferating library. They
will be replaced, in the near future, by "Knowledge Structures" - gigantic
encyclopaedias, whose text will contain references (hyperlinks) to other,
relevant, sites. The far future will witness the emergence of the "Intelligent
Archives" and the "Personal Newspapers" (read further for detailed explanations).
Some software applications will summarize content, others will index and
automatically reference and hyperlink texts (virtual bibliographies). An
average user will have an on-going interest in 500 sites. Special software
will be needed to manage address books ("bookmarks", "favourites") and
contents ("Intelligent Addressbooks"). The phenomenon of search engines
dedicated to search a number of search engines simultaneously will grow
("Hyper- or meta- engines"). Meta-engines will work in the background and
download hyperlinks and advertising (the latter is essential to secure
the financial interest of site developers and owners). Statistical software
which tracks ("how long was what done"), monitors ("what did they do while
in the site") and counts ("how many") visitors to sites already exists.
Some of these applications have back-office facilities (accounting, follow-up,
collections, even tele-marketing). They all provide time trails and some
allow for auditing.
This is but a small fragment of the
rapidly developing net-scape: people and enterprises who make a living
off the Internet craze rather than off the Internet itself. Everyone knows
that there is more money in lecturing about how to make money on the Internet
- than in the Internet itself. This maxim still holds true despite the
32 billion US dollars in E-commerce in 1998. Business to Consumer (B2C)
sales grow less vigorously than Business to Business (B2B) sales and are
likely to suffer another blow with the advent of Peer to Peer (P2P) computer
networks. The latter allow PCs to act as servers and thus enable the swapping
of computer files asmong connected users (with or without a central directory).
Content Suppliers
This is the underprivileged sector
of the Internet. They all lose money (even e-tailers which offer basic,
standardized goods - books, CDs - with the exception, until September 11,
of sites connected to tourism). No one thanks them for content produced
with the investment of a lot of effort and a lot of money. A really qualitative,
fully commerce enabled site costs up to 5,000,000 USD, excluding site maintenance
and customer and visitor services. Content providers are constantly criticized
for lack of creativity or for too much creativity. More and more is asked
of them. They are exploited by intermediaries, hitchhikers and other parasites.
This is all an off-shoot of the ethos of the Internet as a free content
area.
More than 100 million men and women
constantly access the Web - but this number stands to grow (the median
prediction: 300 million). Yet, while the Web is used by 35% of those with
access to the Internet - e-mail is used by more than 60%. E-mail is by
far the most common function ("killer app") and specialized applications
(Eudora, Internet Mail, Microsoft Exchange) - free or ad sponsored - keep
it accessible to all and user-friendly.
Most of the users like to surf (browse,
visit sites) the net without reason or goal in mind. This makes it difficult
to apply traditional marketing techniques.
What is the meaning of "targeted
audiences" or "market shares" in this context?
If a surfer visits sites which deal
with aberrant sex and nuclear physics in the same session - what to make
of it?
The public and legislative backlash
against the gathering of surfers' data by Internet ad agencies and other
web sites - has led to growing ignorance regarding the profile of Internet
users, their demography, habits, preferences and dislikes.
People like the very act of surfing.
They want to be entertained, then they use the Internet as a working tool,
mostly in the service of their employer, who, usually foots the bill. Users
love free downloads (mainly software).
"Free" is a key word on the Internet:
it used to belong to the US Government and to a bunch of universities.
Users like information, with emphasis on news and data about new products.
But they do not like to shop on the net - yet. Only 38% of all surfers
made a purchase during 1998.
67% of them adore virtual sex. 50%
of the sites most often visited are porn sites (this is reminiscent of
the early days of the Video Cassette Recorder - VCR). People dedicate the
same amount of time to watching video cassettes or television as they do
to surfing the net. The Internet seems to cannibalize television.
Sex is followed by music, sports,
health, television, computers, cinema, politics, pets and cooking sites.
People are drawn to interactive games. The Internet will shortly enable
people to gamble, if not hampered by legislation. 10 billion USD in gambling
money are predicted to pass through the net. This makes sense: nothing
like a computer to provide immediate (monetary and psychological) rewards.
Commerce on the net is another favourite.
The Internet is a perfect medium for the sale of software and other digital
products (e-books). The problem of data security is on its way to being
solved with the SET (or other) world standard.
As early as 1995, the Internet had
more than 100 virtual shopping malls visited by 2.5 million shoppers (and
probably double this number in 1996).
The predictions for 1999 were between
1-5 billion USD of net shopping (plus 2 billion USD through on-line information
providers, such as CompuServe and AOL) - proved woefully inaccurate. The
actual number in 1998 was 7 times the prediction for 1999.
It is also widely believed that circa
20% of the family budget will pass through the Internet as e-money and
this amounts to 150 billion USD.
The Internet will become a giant
inter-bank clearing system and varied ATM type banking and investment services
will be provided through it. Basically, everything can be done through
the Internet: looking for a job, for instance.
Yet, the Internet will never replace
human interaction. People are likely to prefer personal banking, window
shopping and the social experience of the shopping mall to Internet banking
and e-commerce, or m-commerce.
Some sites already sport classified
ads. This is not a bad way to defray expenses, though most classified ads
are free (it is the advertising they attract that matters).
Another developing trend is website-rating
and critique. It will be treated the way today's printed editions are.
It will have a limited influence on the consumption decisions of some users.
Browsers already sport buttons labelled "What's New" and "What's Hot".
Most Search Engines recommend specific sites. Users are cautious. Studies
discovered that no user, no matter how heavy, has consistently re-visited
more than 200 sites, a minuscule number. The 10 most popular web sites
(Yahoo!, MSN, etc.) attracted more than 50% of all Internet traffic. Site
recommendation services often produce random - at times, wrong - selections
for their user. There are also concerns regarding privacy issues. The backlah
against Amazon's "readers' circles" is an example.
Web Critics, who work today mainly
for the printed press, will publish their wares on the net and will link
to intelligent software which will hyperlink, recommend and refer. Some
web critics will be identified with specific applications - really, expert
systems which will incorporate their knowledge and experience.
The Money
Where will the capital needed to
finance all these developments come from?
Again, there are two schools:
One says that sites will be financed
through advertising - and so will search engines and other applications
accessed by users.
Certain ASPs (Application Service
Providers which rent out access to application software which resides on
their servers) are considering this model.
The second version is simpler and
allows for the existence of non-commercial content.
It proposes to collect negligible
sums (cents or fractions of cents) from every user for every visit ("micro-payments")
or a subscription fee. These accumulated cents or subscription fees will
enable the owners of old sites to update and to maintain them and encourage
entrepreneurs to develop new ones. Certain content aggregators (especially
of digital textbooks) have adopted this model (Questia, Fathom).
The adherents of the first school
pointed at the 5 million USD invested in advertising during 1995 and to
the 60 million or so invested during 1996.
Its opponents point exactly at the
same numbers: ridiculously small when contrasted with more conventional
advertising modes. The potential of advertising on the net is limited to
1.5 billion USD annually in 1998, thundered the pessimists (many thought
that even half that would be very nice). The actual figure was double the
prediction but still woefully small and inadequate to support the Internet's
content development.
Compare these figures to the sale
of Internet software ($4 billion), Internet hardware ($3 billion), Internet
access provision ($4.2 billion) in 1995.
Hembrecht and Quist estimated that
Internet related industries scooped up 23.2 billion USD annually (A report
released in mid-1996).
And what follows advertising is hardly
more enocuraging.
The consumer interacts and the product
is delivered to him. This - the delivery phase - is a slow and enervating
epilogue to the exciting affair of ordering through the net at the speed
of light. Too many consumers still complain that they do not receive what
they ordered, or that delivery is late and products defective.
The solution may lie in the integration
of advertising and content. Pointcast, for instance, integrated advertising
into its news broadcasts, continuously streamed to the user's screen, even
when inactive (they provided a downloadable active screen saver and ticker
in a "push technology"). Downloading of digital music, video and text (e-books)
will lead to immediate gratification of the consumer and will increase
the efficacy of advertising.
Whatever the case may be, a uniform,
agreed upon system of rating as a basis for charging advertisers, is sorely
needed. There is also the question of what does the advertiser pay for?
Many advertisers (Procter and Gamble,
for instance) refuse to pay according to the number of hits or impressions
(=entries, visits to a site). They agree to pay only according to the number
of the times that their advertisement was hit (page views).
This different basis for calculation
is likely to upset all revenue scenarios.
Very few sites of important, respectable
newspapers are on a subscription basis. Dow Jones (Wall Street Journal)
and The Economist, to mention but two.
Will this become the prevailing trend?
The Internet as a Metaphor
Three metaphors come to mind when
considering the Internet "philosophically".
The Internet as a Chaotic Library
1. The Problem of Cataloguing
The Internet is an assortment of
billions of pages containing information. Some of them are visible and
others are generated from hidden databases by users' requests ("Invisible
Internet").
The Internet displays no discernible
order, classification, or categorization. As opposed to "classical" libraries,
no one has invented a cataloguing standard (remember Dewey?). This is so
needed that it is amazing that it has not been invented yet. Some sites
indeed apply the Dewey Decimal Syatem (Suite101). Others default to a directory
structure (Open Directory, Yahoo!, Look Smart and others).
Had such a standard existed (an agreed
upon numerical cataloguing method) - each site would have self-classified.
Sites would have an interest to do so to increase their penetration rates
and their visibility. This, naturally, would have eliminated the need for
today's clunky, incomplete and (highly) inefficient search engines.
A site whose number starts with 900
will be immediately identified as dealing with history and multiple classification
will be encouraged to allow finer cross-sections to emerge. An example
of such an emerging technology of "self classification" and "self-publication"
(though limited to scholarly resources) is the "Academic Resource Channel"
by Scindex.
Users will not be required to remember
reams of numbers. Future browsers will be akin to catalogues, very much
like the applications used in modern day libraries. Compare this utopia
to the current dystopy. Users struggle with reams of irrelevant material
to finally reach a partial and disappointing destination. At the same time,
there likely are web sites which exactly match the poor user's needs. Yet,
what currently determines the chances of a happy encounter between user
and content - are the whims of the specific search engine used and things
like meta-tags, headlines, a fee paid, or the right opening sentences.
2. Screen versus Page
The computer screen, because of physical
limitations (size, the fact that it has to be scrolled) fails to effectively
compete with the printed page. The latter is still the most ingenious medium
yet invented for the storage and release of textual information. Granted:
a computer screen is better at highlighting discrete units of information.
So, this draws the batlle lines: structures (printed pages) versus units
(screen), the continuous and easily reversible versus the discrete.
The solution is an efficient way
to translate computer screens to printed matter. It is hard to believe,
but no such thing exists. Computer screens are still hostile to off-line
printing. In other words: if a user copies information from the Internet
to his Word Processor (or vice versa, for that matter) - he ends up with
a fragmented, garbage-filled and non-aesthetic document.
Very few site developers try to do
something about it - even fewer succeed.
3. The Internet and the CD-ROM
One of the biggest mistakes of content
suppliers is that they do not mix contents or have a "static-dynamic interaction".
The Internet can now easily interact
with other media (especially with audio CDs and with CD-ROMs) - even as
the user surfs.
Examples abound:
A shopping catalogue can be distributed
on a CD-ROM by mail. The Internet Site will allow the user to order a product
previously selected from the catalogue, while off-line. The catalogue could
also be updated through the site (as is done with CD-ROM encyclopedias).
The advantages of the CD-ROM are
clear: very fast access time (dozens of times faster than the access to
a site using a dial up connection) and a data storage capacity tens of
times bigger than the average website.
Another example: a CD-ROM can be
distributed, containing hundreds of advertisements. The consumer will select
the ad that he wants to see and will connect to the Internet to view a
relevant video.
He could then also have an interactive
chat (or a conference) with a salesperson, receive information about the
company, about the ad, about the advertising agency which created the ad
- and so on.
CD-ROM based encyclopedias (such
as the Britannica, Encarta, Grolier) already contain hyperlinks which carry
the user to sites selected by an Editorial Board.
But CD-ROMs are probably a doomed
medium. This industry chose to emphasize the wrong things. Storage capacity
increased exponentially and, within a year, desktops with 80 Gb hard disks
will be common. Moreover, the Network Computer - the stripped down version
of the personal computer - will put at the disposal of the average user
terabytes in storage capacity and the processing power of a supercomputer.
What separates computer users from this utopia is the communication bandwidth.
With the introduction of radio, statellite, ADSL broadband services, cable
modems and compression methods - video (on demand), audio and data will
be available speedily and plentifully.
The CD-ROM, on the other hand, is
not mobile. It requires installation and the utilization of sophisticated
hardware and software. This is no user friendly push technology. It is
nerd-oriented. As a result, CD-ROMs are not an immediate medium. There
is a long time lapse between the moment they are purchased and the moment
the first data become accessible to the user. Compare this to a book or
a magazine. Data in these oldest of media is instantly available to the
user and allows for easy and accurate "back" and "forward" functions.
Perhaps the biggest mistake of CD-ROM
manufacturers has been their inability to offer an integrated hardware
and software package. CD-ROMs are not compact. A Walkman is a compact hardware-cum-software
package. It is easily transportable, it is thin, it contains numerous,
user-friendly, sophisticated functions, it provides immediate access to
data. So does the discman or the MP3-man. This cannot be said of the CD-ROM.
By tying its future to the obsolete concept of stand-alone, expensive,
inefficient and technologically unreliable personal computers - CD-ROMs
have sentenced themselves to oblivion (with the possible exception of reference
material).
4. On-line Reference Libraries
These already exist. A visit to the
on-line Encyclopaedia Britannica exemplifies some of the tremendous, mind
boggling possibilities:
Each entry is hyperlinked to sites
on the Internet which deal with the same subject matter. The sites are
carefully screened (though more detailed descriptions of each site should
be available - they could be prepared either by the staff of the encyclopaedia
or by the site owner). Links are available to data in various forms, including
audio and video. Everything can be copied to the hard disk or to CD-ROMs.
This is a new conception of a knowledge
centre - not just an assortment of material. It is modular, can be added
on and subtracted from. It can be linked to a voice Q&A centre. Queries
by subscribers can be answered by e-mail, by fax, posted on the site, hard
copies can be sent by post. This "Trivial Pursuit" service could be very
popular - there is considerable appetite for "Just in Time Information".
The Library of Congress - together with a few other libraries - is in the
process of making just such a service available to the public (CDRS - Collaborative
Digital Reference Service).
5. The Feedback Option
Hard to believe, but very few sites
encourage their guests to express an opinion about the site, its contents
and its aesthetics. This indicates an ossified mode of thinking about the
most dynamic mass medium ever created, the only interactive mass medium
yet. Each site must absolutely contain feedback and rating questionnaires.
It has the side benefit of creating a database of the visitors to the site.
Moreover, each site can easily become
a "knowledge centre".
Let us consider a site dedicated
to advertising and marketing:
It can contain feedback questionnaires
(what do you think about the site, suggestions for improvement, mailto
and leave message facilities, etc.)
It can contain rating questionnaires
(rate these ads, these TV or radio shows, these advertising campaigns).
It can allocate some space to clients
to create their home pages in (these home pages could lead to their sites,
to other sites, to other sections of the host site - and, in any case,
will serve as a display of the creative talent of the site owners). This
will give the site owners a picture of the distribution of the areas of
interest of the visitors to the site.
The site can include statistical,
tracking and counter software.
Such a site can refer to hundreds
of useful shareware applications (which deal with different aspects of
advertising and marketing, for instance). Developers of applications will
be able to use the site to promote their products. Other practical applications
could also be referred to from - or reside on - the site (browsers, games,
search engines).
And all this can be organized in
a portal structure (for instance, by adopting the open software of the
Open Directory Project).
6. Internet Derived CD-ROMS
The Internet is an enormous reservoir
of freely available, public domain, information.
With a minimal investment, this information
can be gathered into coherent, theme oriented, cheap CD-ROMs. Each such
CD-ROM can contain:
Addresses of web sites specific to
the subject matter
The first pages of each of these sites
Hyperlinks to each of the sites
A browser
Access to all the important search engines
Recommended search strings (it is extremely
difficult to formulate a successful search in the Internet, it takes expertise.
"Ready-made searches" will be a hit in the future, as the number of sites
grows)
A dictionary of professional terms,
a speller and a thesaurus
A list of general reference sites
Shareware specific to the field
7. Publishing
The Internet is the world's largest
"publisher", by far. It "publishes" FAQs (Frequent Answers and Questions
regarding almost every technical matter in the world), e-zines (electronic
versions of magazines, not a very profitable pursuit), the electronic versions
of dailies (together with on-line news and information services), reference
and other e-books, monographs, articles and minutes of discussions ("threads"),
among other types of material.
Publishing an e-zine has a few advantages:
it promotes the sales of the printed edition, it helps to sign on subscribers
and it leads to the sale of advertising space. The electronic archive function
(see next section) saves the need to file back issues, the space required
to do so and the irritating search for data items.
The future trend is a combined subscription:
electronic (mainly for the archival value and the ability to hyperlink
to additional information) and printed (easier to browse current issue).
The electronic daily presents other
advantages:
It allows for immediate feedback
and for flowing, almost real-time, communication between writers and readers.
The electronic version, therefore, acquires a gyroscopic function: a navigation
instrument, always indicating deviations from the "right" course. The content
can be instantly updated and immediacy has its premium (remember the Lewinsky
affair?).
Strangely, this (conventional) field
was the first to develop a "virtual reality" facet. There are virtual "magazine
stalls". They look exactly like the real thing and the user can buy a paper
using his mouse.
Specialty hand held devices already
allow for downloading and storage of vast quantities of data (up to 4000
print pages). The user gains access to libraries containing hundreds of
texts, adapted to be downloaded, stored and read by the specific device.
Again, a convergence of standards is to be expected in this field as well
(the final contenders will probably be Adobe's PDF against Microsoft's
MS-Reader).
Broadly, e-books are treated either
as:
Continuation of print books (p-books)
by other means
or as
A whole new publishing universe.
Since p-books are a more convenient
medium then e-books - they will prevail in any straightforward "medium
replacement" or "medium displacement" battle.
In other words, if publishers will
persist in the simple and straightforward conversion of p-books to e-books
- then e-books are doomed. They are simply inferior to the price, comfort,
tactile delights, browseability and scanability of p-books.
But e-books - being digital - open
up a vista of hitherto neglected possibilities. These will only be enhanced
and enriched by the introduction of e-paper and e-ink. Among them:
Hyperlinks within the e-book and without
it - to web content, reference works, etc.
Embedded instant shopping and ordering
links
Divergent, user-interactive, decision
driven plotlines
Interaction with other e-books (using
a wireless standard) - collaborative authoring
Interaction with other e-books - gaming
and community activities
Automatically or periodically updated
content
Multimedia
Database, Favourites and History Maintenance
(reading habits, shopping habits, interaction with other readers, plot
related decisions and much more)
Automatic and embedded audio conversion
and translation capabilities
Full wireless piconetworking and scatternetworking
capabilities
The technology is still not fully
there. Wars rage in both the wireless and the ebook realms. Platforms compete.
Standards clash. Gurus debate. But convergence is inevitable and with it
the e-book of the future.
8. The Archive Function
The Internet is also the world's
biggest cemetery: tens of thousands of deadbeat sites, still accessible
- the "Ghost Sites" of this electronic frontier.
This, in a way, is collective memory.
One of the Internet's main functions will be to preserve and transfer knowledge
through time. It is called "memory" in biology - and "archive" in library
science. The history of the Internet is being documented by search engines
(Google) and specialized services (Alexa) alike.
The Internet as a Collective Brain
Drawing a comparison from the development
of a human baby - the human race has just commenced to develop its neural
system.
The Internet fulfils all the functions
of the Nervous System in the body and is, both functionally and structurally,
pretty similar. It is decentralized, redundant (each part can serve as
functional backup in case of malfunction). It hosts information which is
accessible in a few ways, it contains a memory function, it is multimodal
(multimedia - textual, visual, audio and animation).
I believe that the comparison is
not superficial and that studying the functions of the brain (from infancy
to adulthood) - amounts to perusing the future of the Net itself.
1. The Collective Computer
To carry the metaphor of "a collective
brain" further, we would expect the processing of information to take place
in the Internet, rather than inside the end-user's hardware (the same way
that information is processed in the brain, not in the eyes). Desktops
will receive the results and communicate with the Net to receive additional
clarifications and instructions and to convey information gathered from
their environment (mostly, from the user).
This is part fo the philosophy of
the JAVA programming language. It deals with applets - small bits of software
- and links different computer platforms by means of software.
Put differently:
Future servers will contain not only
information (as they do today) - but also software applications. The user
of an application will not be forced to buy it. He will not be driven into
hardware-related expenditures to accommodate the ever growing size of applications.
He will not find himself wasting his scarce memory and computing resources
on passive storage. Instead, he will use a browser to call a central computer.
This computer will contain the needed software, broken to its elements
(=applets, small applications). Anytime the user wishes to use one of the
functions of the application, he will siphon it off the central computer.
When finished - he will "return" it. Processing speeds and response times
will be such that the user will not feel at all that it is not with his
own software that he is working (the question of ownership will be very
blurred in such a world). This technology is available and it provoked
a heated debated about the future shape of the computing industry as a
whole (desktops - really power packs - or network computers, a little more
than dumb terminals). Applications are already offered to corporate users
by ASPs (Application Service Providers).
In the last few years, scientists
put the combined power of the computers linked to the internet at any given
moment to perform astounding feats of distributed parallel processing.
Millions of PCs connected to the net co-process signals from outer space,
meteorological data and solve complex equations. This is a prime example
of a collective brain in action.
2. The Intranet - a Logical Extension
of the Collective Computer
LANs (Local Area Networks) are no
longer a rarity in corporate offices. WANs (wide Area Networks) are used
to connect geographically dispersed organs of the same legal entity (branches
of a bank, daughter companies, a sales force). Many LANs are wireless.
The intranet / extranet and wireless
LANs will be the winners. They will gradually eliminate both fixed line
LANs and WANs. The Internet offers equal, platform-independent, location-independent
and time of day - independent access to all the members of an organization.Sophisticated
firewall security application protects the privacy and confidentiality
of the intranet from all but the most determined and savvy hackers.
The Intranet is an inter-organizational
communication network, constructed on the platform of the Internet and
which enjoys all its advantages. The extranet is open to clients and suppliers
as well.
The company's server can be accessed
by anyone authorized, from anywhere, at any time (with local - rather than
international - communication costs). The user can leave messages (internal
e-mail or v-mail), access information - proprietary or public - from it
and to participate in "virtual teamwork" (see next chapter).
By the year 2002, a standard intranet
interface will emerge. This will be facilitated by the opening up of the
TCP/IP communication architecture and its availability to PCs. A billion
USD will go just to finance intranet servers - or, at least, this is the
median forecast.
The development of measures to safeguard
server routed inter-organizational communication (firewalls) is the solution
to one of two obstacles to the institution of the Intranet. The second
problem is the limited bandwidth which does not permit the efficient transfer
of audio (not to mention video).
It is difficult to conduct video
conferencing through the Internet. Even the voices of discussants who use
internet phones come out (slightly) distorted.
All this did not prevent 95% of the
Fortune 1000 from installing intranet. 82% of the rest intend to install
one by the end of this year. Medium to big size American firms have 50-100
intranet terminals per every internet one.
At the end of 1997, there were 10
web servers per every other type of server in organizations. The sale of
intranet related software was projected to multiply by 16 (to 8 billion
USD) by the year 1999.
One of the greatest advantages of
the intranet is the ability to transfer documents between the various parts
of an organization. Consider Visa: it pushed 2 million documents per day
internally in 1996.
An organization equipped with an
intranet can (while protected by firewalls) give its clients or suppliers
access to non-classified correspondence. This notion has its charm. Consider
a newspaper: it can give access to all the materials which were discarded
by the editors. Some news are fit to print - yet are discarded because
of space limitations. Still, someone is bound to be interested. It costs
the newspaper close to nothing (the material is, normally, already computer-resident)
- and it might even generate added circulation and income. It can be even
conceived as an "underground, non-commercial, alternative" newspaper for
a wholly different readership.
The above is but one example of the
possible use of the intranet to communicate with the organization's consumer
base.
3. Mail and Chat
The Internet (its e-mail possibilities)
is eroding traditional mail. The market share of the post office in conveying
messages by regular mail has dwindled from 77% to 62% (1995). E-mail has
expanded to capture 36% (up from 19%).
90% of customers with on-line access
use e-mail from time to time and 60% work with it regularly. More than
2 billion messages traverse the internet daily.
E-mail applications are available
as freeware and are included in all browsers. Thus, the Internet has completely
assimilated what used to be a separate service, to the extent that many
people make the mistake of thinking that e-mail is a feature of the Internet.
Microsoft continues to incorporate previously independent applications
in its browsers - a behaviour which led to the 1999 anti-trust lawsuit
against it.
The internet will do to phone calls
what it has done to mail. Already there are applications (Intel's, Vocaltec's,
Net2Phone) which enable the user to conduct a phone conversation through
his computer. The voice quality has improved. The discussants can cut into
each others words, argue and listen to tonal nuances. Today, the parties
(two or more) engaging in the conversation must possess the same software
and the same (computer) hardware. In the very near future, computer-to-regular
phone applications will eliminate this requirement. And, again, simultaneous
multi-modality: the user can talk over the phone, see his party, send e-mail,
receive messages and transfer documents - without obstructing the flow
of the conversation.
The cost of transferring voice will
become so negligible that free voice traffic is conceivable in 3-5 years.
Data traffic will overtake voice traffic by a wide margin.
This beats regular phones.
The next phase will probably involve
virtual reality. Each of the parties will be represented by an "avatar",
a 3-D figurine generated by the application (or the user's likeness mapped
into the software and superimposed on the the avatar). These figurines
will be multi-dimensional: they will possess their own communication patterns,
special habits, history, preferences - in short: their own "personality".
Thus, they will be able to maintain
an "identity" and a consistent pattern of communication which they will
develop over time.
Such a figure could host a site,
accept, welcome and guide visitors, all the time bearing their preferences
in its electronic "mind". It could narrate the news, like "Ananova" does.
Visiting sites in the future is bound to be a much more pleasant affair.
4. E-cash
In 1996, the four corporate giants
(Visa, MasterCard, Netscape and Microsoft) agreed on a standard for effecting
secure payments through the Internet: SET. Internet commerce is supposed
to mushroom by a factor of 50 to 25 billion USD. Site owners will be able
to collect rent from passing visitors - or fees for services provided within
the site. Amazon instituted an honour system to collect donations from
visitors. Dedicated visitors will not be deterred by such trifles.
5. The Virtual Organization
The Internet allows simultaneous
communication between an almost unlimited number of users. This is coupled
with the efficient transfer of multimedia (video included) files.
This opens up a vista of mind boggling
opportunities which are the real core of the Internet revolution: the virtual
collaborative ("Follow the Sun") modes.
Examples:
A group of musicians will be able
to compose music or play it - while spatially and temporally separated;
Advertising agencies will be able
to co-produce ad campaigns in a real time interactive mode;
Cinema and TV films will be produced
from disparate geographical spots through the teamwork of people who never
meet, except through the net.
These examples illustrate the concept
of the "virtual community". Locations in space and time will no longer
hinder a collaboration in a team: be it scientific, artistic, cultural,
or for the provision of services (a virtual law firm or accounting office,
a virtual consultancy network).
Two on going developments are the
virtual mall and the virtual catalogue.
There are well over 300 active virtual
malls in the Internet. They were frequented by 32.5 million shoppers, who
shopped in them for goods and services in 1998. The intranet can also be
thought of as a "virtual organization", or a "virtual business".
The virtual mall is a computer "space"
(pages) in the internet, wherein "shops" are located. These shops offer
their wares using visual, audio and textual means. The visitor passes a
gate into the store and looks through its offering, until he reaches a
buying decision. Then he engages in a feedback process: he pays (with a
credit card), buys the product and waits for it to arrive by mail. The
manufacturers of digital products (intellectual property such as e-books
or software) have begun selling their merchandise on-line, as file downloads.
Yet, slow communications and limited
bandwidth - constrain the growth potential of this mode of sale. Once solved
- intellectual property will be sold directly from the net, on-line. Until
such time, the intervention of the Post Office is still required. So, then
virtual mall is nothing but a glorified computerized mail catalogue or
Buying Channel, the only difference being the exceptionally varied inventory.
Websites which started as "specialty
stores" are fast transforming themselves into multi-purpose virtual malls.
Amazon.com, for instance, has bought into a virtual pharmacy and into other
virtual businesses. It is now selling music, video, electronics and many
other products. It started as a bookstore.
This contrasts with a much more creative
idea: the virtual catalogue. It is a form of narrowcasting (as opposed
to broadcasting): a surgically accurate targeting of potential consumer
audiences. Each group of profiled consumers (no matter how small) is fitted
with their own - digitally generated - catalogue. This is updated daily:
the variety of wares on offer (adjusted to reflect inventory levels, consumer
preferences and goods in transit) - and prices (sales, discounts, package
deals) change in real time.
The user will enter the site and
there delineate his consumption profile and his preferences. A customized
catalogue will be immediately generated for him.
From then on, the history of his
purchases, preferences and responses to feedback questionnaires will be
accumulated and added to a database.
Each catalogue generated for him
will come replete with order forms. Once the user concluded his purchases,
his profile will be updated.
There is no technological obstacles
to implementing this vision today - only administrative and legal ones.
Big retail stores are not up to processing the flood of data expected to
arrive. They also remain highly sceptical regarding the feasibility of
the new medium. And privacy issues prevent data mining or the effective
collection and usage of personal data.
The virtual catalogue is a private
case of a new internet off-shoot: the "smart (shopping) agents". These
are AI applications with "long memories".
They draw detailed profiles of consumers
and users and then suggest purchases and refer to the appropriate sites,
catalogues, or virtual malls.
They also provide price comparisons
and the new generation (NetBot) cannot be blocked or fooled by using differing
product categories.
In the future, these agents will
refer also to real life retail chains and issue a map of the branch or
store closest to an address specified by the user (the default being his
residence). This technology can be seen in action in a few music sites
on the web and is likely to be dominant with wireless internet appliances.
The owner of an internet enabled (third generation) mobile phone is likely
to be the target of geographically-specific marketing campaigns, ads and
special offers pertaining to his current location (as reported by his GPS
- satellite Geographic Positioning System).
6. Internet News
Internet news are advantaged. They
can be frequently and dynamically updated (unlike static print news) and
be always accessible (similar to print news), immediate and fresh.
The future will witness a form of
interactive news. A special "corner" in the site will be open to updates
posted by the public (the equivalent of press releases). This will provide
readers with a glimpse into the making of the news, the raw material news
are made of. The same technology will be applied to interactive TVs. Content
will be downloaded from the internet and be displayed as an overlay on
the TV screen or in a square in a special location. The contents downloaded
will be directly connected to the TV programming. Thus, the biography and
track record of a football player will be displayed during a football match
and the history of a country when it gets news coveage.
Terra Internetica - Internet, an
Unknown Continent
This is an unconventional way to
look at the Internet. Laymen and experts alike talk about "sites" and "advertising
space". Yet, the Internet was never compared to a new continent whose surface
is infinite.
The Internet will have its own real
estate developers and construction companies. The real life equivalents
derive their profits from the scarcity of the resource that they exploit
- the Internet counterparts will derive their profits from the tenants
(the content).
Two examples:
A few companies bought "Internet
Space" (pages, domain names, portals), developed it and make commercial
use of it by:
renting it out
constructing infrastructure and selling
it
providing an intelligent gateway, entry
point to the rest of the internet
or selling advertising space which subsidizes
the tenants (Yahoo!-Geocities, Tripod and others).
Cybersquatting (purchasing specific
domain names identical to brand names in the "real" world) and then selling
the domain name to an interested party
Internet Space can be easily purchased
or created. The investment is low and getting lower with the introduction
of competition in the field of domain registration services and the increase
in the number of top domains.
Then, infrastructure can be erected
- for a shopping mall, for free home pages, for a portal, or for another
purpose. It is precisely this infrastructure that the developer can later
sell, lease, franchise, or rent out.
At the beginning, only members of
the fringes and the avant-garde (inventors, risk assuming entrepreneurs,
gamblers) invest in a new invention. The invention of a new communications
technology is mostly accompanied by devastating silence.
No one knows to say what are the
optimal uses of the invention (in other words, what is its future). Many
- mostly members of the scientific and business elites - argue that there
is no real need for the invention and that it substitutes a new and untried
way for old and tried modes of doing the same thing (so why assume the
risk?)
These criticisms are usually founded:
To start with, there is, indeed,
no need for the new medium. A new medium invents itself - and the need
for it. It also generates its own market to satisfy this newly found need.
Two prime examples are the personal
computer and the compact disc.
When the PC was invented, its uses
were completely unclear. Its performance was lacking, its abilities limited,
it was horribly user unfriendly.
It suffered from faulty design, absent
user comfort and ease of use and required considerable professional knowledge
to operate. The worst part was that this knowledge was unique to the new
invention (not portable).
It reduced labour mobility and limited
one's professional horizons. There were many gripes among those assigned
to tame the new beast.
The PC was thought of, at the beginning,
as a sophisticated gaming machine, an electronic baby-sitter. As the presence
of a keyboard was detected and as the professional horizon cleared it was
thought of in terms of a glorified typewriter or spreadsheet. It was used
mainly as a word processor (and its existence justified solely on these
grounds). The spreadsheet was the first real application and it demonstrated
the advantages inherent to this new machine (mainly flexibility and speed).
Still, it was more (speed) of the same. A quicker ruler or pen and paper.
What was the difference between this and a hand held calculator (some of
them already had computing, memory and programming features)?
The PC was recognized as a medium
only 30 years after it was invented with the introduction of multimedia
software. All this time, the computer continued to spin off markets and
secondary markets, needs and professional specialities. The talk as always
was centred on how to improve on existing markets and solutions.
The Internet is the computer's first
important breakthrough. Hitherto the computer was only quantitatively different
- the multimedia and the Internet have made it qualitatively superior,
actually, sui generis, unique.
This, precisely, is the ghost haunting
the Internet:
It has been invented, is maintained
and is operated by computer professionals. For decades these people have
been conditioned to think in Olympic terms: more, stronger, higher. Not:
new, unprecedented, non-existent. To improve - not to invent. They stumbled
across the Internet - it invented itself despite its own creators.
Computer professionals (hardware
and software experts alike) - are linear thinkers. The Internet is non
linear and modular.
It is still the age of hackers. There
is still a lot to be done in improving technological prowess and powers.
But their control of the contents is waning and they are being gradually
replaced by communicators, creative people, advertising executives, psychologists
and the totally unpredictable masses who flock to flaunt their home pages.
These all are attuned to the user,
his mental needs and his information and entertainment preferences.
The compact disc is a different tale.
It was intentionally invented to improve upon an existing technology (basically,
Edison's Gramophone). Market-wise, this was a major gamble: the improvement
was, at first, debatable (many said that the sound quality of the first
generation of compact discs was inferior to that of its contemporaneous
record players). Consumers had to be convinced to change both software
and hardware and to dish out thousands of dollars just to listen to what
the manufacturers claimed was better quality Bach. A better argument was
the longer life of the software (though contrasted with the limited life
expectancy of the consumer, some of the first sales pitches sounded absolutely
morbid).
The computer suffered from unclear
positioning. The compact disc was very clear as to its main functions -
but had a rough time convincing the consumers.
Every medium is first controlled
by the technical people. Gutenberg was a printer - not a publisher. Yet,
he is the world's most famous publisher. The technical cadre is joined
by dubious or small-scale entrepreneurs and, together, they establish ventures
with no clear vision, market-oriented thinking, or orderly plan of action.
The legislator is also dumbfounded and does not grasp what is happening
- thus, there is no legislation to regulate the use of the medium. Witness
the initial confusion concerning copyrighted software and the copyrights
of ROM embedded software. Abuse or under-utilization of resources grow.
Recall the sale of radio frequencies to the first cellular phone operators
in the West - a situation which repeats itself in Eastern and Central Europe
nowadays.
But then more complex transactions
- exactly as in real estate in "real life" - begin to emerge.
This distinction is important. While
in real life it is possible to sell an undeveloped plot of land - no one
will buy "pages". The supply of these is unlimited - their scarcity (and,
therefore, their virtual price) is zero.
The second example involves the utilization
of a site - rather than its mere availability.
A developer could open a site wherein
first time authors will be able to publish their first manuscript - for
a fee. Evidently, such a fee will be a fraction of what it would take to
publish a "real life" book. The author could collect money for any downloading
of his book - and split it with the site developer. The potential buyers
will be provided with access to the contents and to a chapter of the books.
This is currently being done by a few fledgling firms but a full scale
publishing industry has not yet developed.
The Life of a Medium The internet
is simply the latest in a series of networks which revolutionized our lives.
A century before the internet, the telegraph, the railways, the radio and
the telephone have been similarly heralded as "global" and transforming.
Every medium of communications goes
through the same evolutionary cycle:
Anarchy
The Public Phase
At this stage, the medium and the
resources attached to it are very cheap, accessible, under no regulatory
constraints. The public sector steps in: higher education institutions,
religious institutions, government, not for profit organizations, non governmental
organizations (NGOs), trade unions, etc. Bedevilled by limited financial
resources, they regard the new medium as a cost effective way of disseminating
their messages.
The Internet was not exempt from
this phase which ended only a few years ago. It started with a complete
computer anarchy manifested in ad hoc networks, local networks, networks
of organizations (mainly universities and organs of the government such
as DARPA, a part of the defence establishment, in the USA). Non commercial
entities jumped on the bandwagon and started sewing these networks together
(an activity fully subsidized by government funds). The result was a globe
encompassing network of academic institutions. The American Pentagon established
the network of all networks, the ARPANET. Other government departments
joined the fray, headed by the National Science Foundation (NSF) which
withdrew only lately from the Internet.
The Internet (with a different name)
became semi-public property - with access granted to the chosen few.
Radio took precisely this course.
Radio transmissions started in the USA in 1920. Those were anarchic broadcasts
with no discernible regularity. Non commercial organizations and not for
profit organizations began their own broadcasts and even created radio
broadcasting infrastructure (albeit of the cheap and local kind) dedicated
to their audiences. Trade unions, certain educational institutions and
religious groups commenced "public radio" broadcasts.
The Commercial Phase
When the users (e.g., listeners in
the case of the radio, or owners of PCs and modems in the example of the
Internet) reach a critical mass - the business sector is alerted. In the
name of capitalist ideology (another religion, really) it demands "privatization"
of the medium. This harps on very sensitive strings in every Western soul:
the efficient allocation of resources which is the result of competition,
corruption and inefficiency naturally associated with the public sector
("Other People's Money" - OPM), the ulterior motives of members of the
ruling political echelons (the infamous American Paranoia), a lack of variety
and of catering to the tastes and interests of certain audiences, the equation
private enterprise = democracy and more.
The end result is the same: the private
sector takes over the medium from "below" (makes offers to the owners or
operators of the medium - that they cannot possibly refuse) - or from "above"
(successful lobbying in the corridors of power leads to the appropriate
legislation and the medium is "privatized").
Every privatization - especially
that of a medium - provokes public opposition. There are (usually founded)
suspicions that the interests of the public were compromised and sacrificed
on the altar of commercialization and rating. Fears of monopolization and
cartelization of the medium are evoked - and justified, in due time. Otherwise,
there is fear of the concentration of control of the medium in a few hands.
All these things do happen - but the pace is so slow that the initial fears
are forgotten and public attention reverts to fresher issues.
A new Communications Act was legislated
in the USA in 1934. It was meant to transform radio frequencies into a
national resource to be sold to the private sector which will use it to
transmit radio signals to receivers. In other words: the radio was passed
on to private and commercial hands. Public radio was doomed to be marginalized.
The American administration withdrew
from its last major involvement in the Internet in April 1995, when the
NSF ceased to finance some of the networks and, thus, privatized its hitherto
heavy involvement in the net.
A new Communications Act was legislated
in 1996. It permitted "organized anarchy". It allowed media operators to
invade each other's territories.
Phone companies will be allowed to
transmit video and cable companies will be allowed to transmit telephony,
for instance. This is all phased over a long period of time - still, it
is a revolution whose magnitude is difficult to gauge and whose consequences
defy imagination. It carries an equally momentous price tag - official
censorship. "Voluntary censorship", to be sure, somewhat toothless standardization
and enforcement authorities, to be sure - still, a censorship with its
own institutions to boot. The private sector reacted by threatening litigation
- but, beneath the surface it is caving in to pressure and temptation,
constructing its own censorship codes both in the cable and in the internet
media.
Institutionalization
This phase is the next in the Internet's
history, though, it seems, unbeknownst to it.
It is characterized by enhanced activities
of legislation. Legislators, on all levels, discover the medium and lurch
at it passionately. Resources which were considered "free", suddenly are
transformed to "national treasures not to be dispensed with cheaply, casually
and with frivolity".
It is conceivable that certain parts
of the Internet will be "nationalized" (for instance, in the form of a
licensing requirement) and tendered to the private sector. Legislation
will be enacted which will deal with permitted and disallowed content (obscenity?
incitement? racial or gender bias?)
No medium in the USA (not to mention
the wide world) has eschewed such legislation. There are sure to be demands
to allocate time (or space, or software, or content, or hardware) to "minorities",
to "public affairs", to "community business". This is a tax that the business
sector will have to pay to fend off the eager legislator and his nuisance
value.
All this is bound to lead to a monopolization
of hosts and servers. The important broadcast channels will diminish in
number and be subjected to severe content restrictions. Sites which will
not succumb to these requirements - will be deleted or neutralized. Content
guidelines (euphemism for censorship) exist, even as we write, in all major
content providers (CompuServe, AOL, Geocities, Tripod, Prodigy).
The Bloodbath
This is the phase of consolidation.
The number of players is severely reduced. The number of browser types
will be limited to 2-3 (Netscape, Microsoft and which else?). Networks
will merge to form privately owned mega-networks. Servers will merge to
form hyper-servers run on supercomputers in "server farms". The number
of ISPs will be considerably cut.
50 companies ruled the greater part
of the media markets in the USA in 1983. The number in 1995 was 18. At
the end of the century they will number 6.
This is the stage when companies
- fighting for financial survival - strive to acquire as many users/listeners/viewers
as possible. The programming is shallowed to the lowest (and widest) common
denominator. Shallow programming dominates as long as the bloodbath proceeds.
From Rags to Riches
Tough competition produces four processes:
1. A Major Drop in Hardware Prices
This happens in every medium but
it doubly applies to a computer-dependent medium, such as the Internet.
Computer technology seems to abide
by "Moore's Law" which says that the number of transistors which can be
put on a chip doubles itself every 18 months. As a result of this miniaturization,
computing power quadruples every 18 months and an exponential series ensues.
Organic-biological-DNA computers, quantum computers, chaos computers -
prompted by vast profits and spawned by inventive genius will ensure the
longevity and continued applicability of Moore's Law.
The Internet is also subject to "Metcalf's
Law".
It says that when we connect N computers
to a network - we get an increase of N to the second power in its computing
/ processing power. And these N computers are more powerful every year,
according to Moore's Law.
The growth of computing powers in
networks is a multiple of the effects of the two laws. More and more computers
with ever increasing computing power get connected and create an exponential
16 times growth in the network's computing power every 18 months.
2. Free Availability of Software
and Connection
This is prevalent in the Net where
even potentially commercial software can be downloaded for free. In many
countries television viewers still pay for television broadcasts - but
in the USA and many other countries in the West, the basic package of television
channels comes free of charge.
As users / consumers form a habit
of using (or consuming) the software - it is commercialized and begins
to carry a price tag. This is what happened with the advent of cable television:
contents are sold for subscription and usage (Pay Per View - PPV) fees.
Gradually, this is what will happen
to most of the sites and software on the Net. Those which survive will
begin to collect usage fees, access fees, subscription fees, downloading
fees and other, appropriately named, fees. These fees are bound to be low
- but it is the principle that counts. Even a few cents per transaction
will accumulate to hefty sums with the traffic which will characterize
the Net (or, at least its more popular locales).
Adverising revenues will allow ISPs
to offer free communication and storage volume. Gradually, connect time
charges imposed by the phone companies will be eroded by tough competition
from the likes of the cable companies. Accessing the internet might well
be free of all charges in 10 years time.
3. Increased User Friendliness
As long as the computer is less user
friendly and less reliable (predictable) than television - less of a black
box - its potential (and its future) is limited. Television attracts 3.5
billion users daily. The Internet will attract - under the most exuberant
scenario - less than one tenth of this number of people. The only reasons
for this disparity are (the lack of) user friendliness and reliability.
Even browsers, among the most user friendly applications ever - are not
sufficiently so. The user still needs to know how to use a keyboard and
must possess some basic acquaintance with the operating system.
The more mature the medium, the more
friendly it becomes. Finally, it will be operated using speech or common
language. There will be room left for user "hunches" and built in flexible
responses.
4. Social Taxes
Sooner or later, the business sector
has to mollify the God of public opinion by offerings of political and
social nature. The Internet is an affluent, educated, yuppie medium. It
necessitates a control of the English language, live interest in information
and its various uses (scientific, commercial, other), a lot of resources
(free time, money to invest in hardware, software and connect time). It
empowers - and thus deepens the divide between the haves and have-nots,
the knowing and the ignorant, the computer illiterate.
In short: the Internet is an elitist
medium. Publicly, this is an unhealthy posture. "Internetophobia" is already
discernible. People (and politicians) talk about how unsafe the Internet
is and about its possible uses for racial, sexist and pornographic purposes.
The wider public is in a state of awe.
So, site builders and owners will
do well to begin to improve their image: provide free access to schools
and community centres, bankroll internet literacy classes, freely distribute
contents and software to educational institutions, collaborate with researchers
and social scientists and engineers.
In short: encourage the view that
the Internet is a medium catering to the needs of the community and the
underprivileged, a mostly altruist endeavour. This also happens to make
good business sense by educating a future generation of users. He who visited
a site when a student, free of charge - will pay to do so when made an
executive. Such a user will also pass on the information within and without
his organization. This is called media exposure.
The future will, no doubt, witness
public Internet terminals, subsidized ISP accounts, free Internet classes
and an alternative "non-commercial, public" approach to the Net.
The Internet: Medium or Chaos?
There has never been a medium like
the Internet. The way it has formed, the way it was (not) managed, its
hardware-software-communications specifications - are all unique.
No Government
The Internet has no central (or even
decentralized) structure. In reality, it hardly has a structure at all.
It is a collection of 16 million computers (end 1996) connected through
thousands of networks. There are organizations which purport to set Internet
standards (like the aforementioned ISOC, or the domain setting ICANN) -
but they are all voluntary organizations, with no binding legal, enforcement,
or adjudication powers. The result is often mayhem.
Many erroneously call the Internet
the first democratic medium. Yet, it hardly qualifies as a medium and by
no stretch of terminology is it democratic. Democracy has institutions,
hierarchies, order. The Internet has none of these things. There are some
vague understandings as to what is and is not allowed. This is a "code
of honour" (more reminiscent of the Sicilian Mob than of the British Parliament,
let's say). Violations are punished by excommunication (of the violating
site or person).
The Internet has culture - but no
education. Freedom of Speech is entrenched. Members of this virtual community
react adversely to ideas of censorship, even when applied to hard core
porno. In 1999, hackers hacked major government sites following an FBI
initiative against hacking-related crimes. Government initiatives (in the
USA, in France, the lawsuit against the General Manager of AOL in Germany)
are acutely criticized. In the meantime, the spirit of the Internet prevails:
the small man's medium. What seems to be emerging, though, is self censorship
by content providers (such as AOL and CompuServe).
Independence
The Internet is not dependent upon
a given hardware or software. True, it is accessible only through computers
and there are dominant browsers.
But the Internet accommodates any
digital (bit transfer) platform. Internet will be incorporated in the future
into portable computers, palmtops, PDAs, mobile phones, cable television,
telephones (with voice interface), home appliances and even wrist watches.
It will be accessible to all, regardless of hardware and software.
The situation is, obviously, different
with other media. There is standard hardware (the television set, the radio
receiver, the digital print equipment). Data transfer modes are standardized
as well. The only variable is the contents - and even this is standardized
in an age of American cultural imperialism. Today, one can see the same
television programs all over the globe, regardless of cultural or geographical
differences.
Here is a reasonable prognosis for
the Internet:
It will "broadcast" (it is, of course,
a PULL medium, not a PUSH medium - see next chapter) to many kinds of hardware.
Its functions will be controlled by 2-5 very common software applications.
But it will differ from television in that contents will continue to be
decentralized: every point on the Net is a potential producer of content
at low cost. This is the equivalent of producing a talk show using a single
home video camera. And the contents will remain varied.
Naturally, marketing content (sites)
will remain an expensive art. Sites will also be richer or poorer, in accordance
with the investment made in them.
Non Linearity and Functional Modularity
The Internet is the first medium
in human history that is non-linear and totally modular.
A television program is broadcast
from a transmitter, through the airwaves to a receiver (=the television
set). The viewer sits opposite this receiver and passively watches. This
is an entirely linear process. The Internet is different:
When communicating through the Internet,
there
is no way to predict how the information will reach its destination. The
routing of information through the network is completely random, very much
like the principle governing the telephony system (but on a global scale).
The latter is not a point-to-point linear network. Rather, it is a network
of networks. Our voice is transmitted back and forth inside a gigantic
maze of copper wires and optic fibres. It seeps through any available wire
- until it reaches its destination.
It is the same with the Internet.
Information is divided to packets.
An address is attached to each packet and - using the TCP/IP data transfer
protocol - is dispatched to roam this worldwide labyrinth. But the path
from one neighbourhood of London to another may traverse Japan.
The really ingenious thing about
the Internet is that each computer (each receiver or end user) indeed burdens
the system by imposing on it its information needs (as is the case with
other media) - but it also assists in the task of pushing information packets
on to their destinations. It seems that this contribution to the system
outweighs the burdens imposed upon it.
The network has a growth potential
which is always bigger than the number of its users. It is as though television
sets assisted in passing the signals received by them to other television
sets. Every computer which is a member of the network is both a message
(content) and a medium (active information channel), both a transmitter
and a receiver. If 30% of all computers on the Net were to crash - there
will be no operational impact (there is enormous built in redundancy).
Obviously, some contents will no longer be available (information channels
will be affected).
The interactivity of this medium
is a guarantee against the monopolization of contents. Anyone with a thousand
dollars can launch his/her own (reasonably sophisticated) site, accessible
to all other Internet users. Space is available through home page providers.
The name of the game is no longer
the production - it is the creative content (design), the content itself
and, above all, the marketing of the site.
The Internet is an infinite and unlimited
resource. This goes against the grain of the most basic economic concept
(of scarcity). Each computer that joins the Internet strengthens it exponentially
- and tens of thousands join daily. The Internet infrastructure (maybe
with the exception of communication backbones) can accommodate an annual
growth of 100% to the year 2020. It is the user who decides whether to
increase the Internet's infrastructure by connecting his computer to it.
By comparison: it is as though it were possible to produce and to broadcast
radio programmes from every radio receiver. Each computer is a combination
of studio and transmitter (on the Internet).
In reality, there is no other interactive
medium except the Internet. Cable TV does not allow two-way data transfer
(from user to cable operator). If the user wants to buy a product - he
has to phone. Interactive television is an abject failure (the Sony and
TCI experiments were terminated). This all is notwithstanding the combining
of the Internet with satellite capabilities (VSAT) or with the revenant
digital television.
The television screen is inferior
when compared to the computer screen. Only the Internet is there as a true
two-way possibility. The technological problems that besieged it are slowly
dissipating.
The Internet allows for one-dimensional
and bi - dimensional interactivity.
One-dimensional interactivity: fill
in and dispatch a form, send and receive messages (through e-mail or v-mail).
Two-dimensional interactivity: to
talk to someone while both parties work on an application, to see your
conversant, to talk to him and to transfer documents to him for his perusal
as the conversation continues apace.
This is no longer science fiction.
In less than five years this will be as common as the telephone - and it
will have a profound effect on the traditional services provided by the
phone companies. Internet phones, Internet videophones - they will be serious
competitors and the phone companies are likely to react once they begin
to feel the heat. This will happen when the Internet will acquire black
box features. Phone companies, software giants and cable TV operators are
likely to end up owning big chunks of the lucrative future market of the
Net.
The Solitary Medium
The Internet is NOT a popular medium.
It is the medium of affluent executives who fully master the English language,
as part of a wider general education.
Alternatively, it is the medium of
academia (students, lecturers), or of children of the former, well-to-do
group. In any case, it is not the medium of the "wide public". It is also
a highly individualistic medium.
The Internet was an initiative of
the DOD (Department of Defence in the USA). It was later "requisitioned"
by the National science Fund (NSF) in the USA. This continuous involvement
of the administration came to an end in 1995 when the medium was "privatized".
This "privatization" was a recognition
of the civilian roots of the Internet. It was - and is still being - formed
by millions of information-intoxicated users. They formed networks to exchange
bits and pieces of mutual interest. Thus, as opposed to all other media,
the Internet was not invented, nor was its market. The inventors of the
telephone, the telegraph, the radio, the television and the compact disc
- all invented previously non-existent markets for their products. It took
time, effort and money to convince consumers that they needed these "gadgets".
By contrast, the Internet was invented
by its own consumers and so was the market for it. Only when the latter
was fully forged did producers and businessmen join in. Microsoft began
to hesitantly test the internet waters only in 1995!
On Line Memories
The Internet is the only medium with
online memory, very much like the human brain. The memories of these two
- the Net and the Brain - are immediately accessible. In both, it is stored
in sites and in both, it does not grow old or is eliminated. It is possible
to find sites which commemorate events the same way that the human mind
registers them. This is Net Memory. The history of a site can be reviewed.
The Library of Congress stores the consecutive development phases of sites.
The Internet is an amazing combination of data processing software, data,
a record of all the activities which took place in connection with the
data and the memory of these records. Only the human brain is recalled
by these capacities: one language serves all these functions, the language
of the neurones.
There is a much clearer distinction
even in computers (not to mention more conventional media, such as television).
Raw English - the Language of Raw
Materials
The following - apparently trivial
- observation is critical:
All the other media provide us with
processed, censored, "clean" content.
The Internet is a medium of raw materials,
partly well organized (the rough equivalent of a newspaper) - and partly
still in raw form, yesterday's supper.
This is a result of the immediate
and absolute access afforded each user: access to programming and site
publishing tools - as well as access to computer space on servers. This
leads to varying degrees of quality of contents and content providers and
this, in turn, prevents monopolization and cartelization of the information
supply channels.
The users of the Internet are still
undecided: do they prefer drafts or newspapers. They frequent well designed
sites. There are even design competitions and awards. But they display
a preference for sites that are constantly updated (i.e. closer in their
nature to a raw material - rather than to a finished product). They prefer
sites from which they can download material to quietly process at home,
alone, on their PCs, at their leisure.
Even the concept of "interactivity"
points at a preference for raw materials with which one can interact. For
what is interactivity if not the active involvement of the user in the
creation of content?
The Internet users love to be involved,
to feel the power in their fingertips, they are all addicted to one form
of power or another.
Similarly, a car completely automatically
driven and navigated is not likely to sell well. Part of the experience
of driving - the sensation of power ("power stirring") - is critical to
the purchase decision.
It is not in vain that the metaphor
for using the Internet is "surfing" (and not, let's say, browsing).
The problem is that the Internet
is still predominantly an English language medium (though it is fast changing).
It discriminates against those whose mother tongue is different. All software
applications work best in English. Otherwise they have to be adapted and
fitted with special fonts (Hebrew, Arabic, Japanese, Russian and Chinese
- each present a different set of problems to overcome). This situation
might change with the attainment of a critical mass of users (some say,
2 million per non-Anglophone country).
Comprehensive (Virtual) Reality
This is the first (though, probably,
not the last) medium which allows the user to conduct his whole life within
its boundaries.
Television presents a clear division:
there is a passive viewer. His task is to absorb information and subject
it to minimal processing. The Internet embodies a complete and comprehensive
(virtual) reality, a full fledged alternative to real life.
The illusion is still in its infancy
- and yet already powerful.
The user can talk to others, see
them, listen to music, see video, purchase goods and services, play games
(alone or with others scattered around the globe), converse with colleagues,
or with users with the same hobbies and areas of interest, to play music
together (separated by time and space).
And all this is very primitive. In
ten years time, the Internet will offer its users the option of video conferencing
(possibly, three dimensional, holographic). The participants' figures will
be projected on big screens. Documents will be exchanged, personal notes,
spreadsheets, secret counteroffers.
Virtual Reality games will become
reality in less time. Special end-user equipment will make the player believe
that he, actually, is part of the game (while still in his room). The player
will be able to select an image borrowed from a database and it will represent
him, seen by all the other players. Everyone will, thus, end up invading
everyone else's private space - without encroaching on his privacy!
The Internet will be the medium of
choice for phone and videophone communication (including conferencing).
Many mundane activities will be done
through Internet: banking, shopping for standard items, etc.
The above are examples to the Internet's
power and ability to replace our reality in due time. A world out there
will continue to exist - but, more and more we will interact with it through
the enchanted interface of the Net.
A Brave New Net
The future of a medium in the making
is difficult to predict. Suffice it to mention the ridiculous prognoses
which accompanied the PC (it is nothing but a gaming gadget, it is a replacement
for the electric typewriter, will be used only by business). The telephone
also had its share of ludicrous statements: no one - claimed the "experts"
would like to avoid eye contact while talking. Or television: only the
Nazi regime seemed to have fully grasped its potential (in the Berlin 1936
Olympics). And Bill Gates thought that the internet has a very limited
future as late as 1995!!!
Still, this medium has a few characteristics
which differentiate it from all its predecessors. Were these traits to
be continuously and creatively exploited - a few statements can be made
about the future of the Net with relative assurance.
Time and Space Independence
This is the first medium in history
which does not require the simultaneous presence of people in space-time
in order to facilitate the transfer of information. Television requires
the existence of studio technicians, narrators and others in the transmitting
side - and the availability of a viewer in the receiving side. The phone
is dependent on the existence of two or more parties simultaneously.
With time, tools to bridge the time
gap between transmitter and receiver were developed. The answering machine
and the video cassette recorder both accumulate information sent by a transmitter
- and release it to a receiver in a different space and time. But they
are discrete, their storage volume is limited and they do not allow for
interaction with the transmitter.
The Internet does not have these
handicaps.
It facilitates the formation of "virtual
organizations / institutions / businesses/ communities". These are groups
of users that communicate in different points in space and time, united
by a common goal or interest.
A few examples:
The Virtual Advertising Agency
A budget executive from the USA will
manage the account of a hi-tech firm based in Sydney. He will work with
technical experts from Israel and with a French graphics office. They will
all file their work (through the intranet) in the Net, to be studied by
the other members of this virtual group. These will enter the right site
after clearing a firewall security software. They will all be engaged in
flexiwork (flexible working times) and work from their homes or offices,
as they please. Obviously, they will all abide by a general schedule.
They will exchange audio files (the
jingle, for instance), graphics, video, colour photographs and text. They
will comment on each other's work and make suggestions using e-mail. The
client will witness the whole creative process and will be able to contribute
to it. There is no technological obstacle preventing the participation
of the client's clients, as well.
Virtual Rock'n'Roll
It is difficult to imagine that "virtual
performances will replace real life ones.
The mass rock concert has its own
inimitable sounds, palette and smells. But a virtual production of a record
is on the cards and it is tens of percents cheaper than a normal production.
Again, the participants will interact through the Intranet. They will swap
notes, play their own instruments, make comments by e-mail, play together
using an appropriate software. If one of them is grabbed by inspiration
in the middle of (his) night, he will be able to preserve and pass on his
ideas through the Net. The creative process will be aided by novel applications
which enable the simultaneous transfer of sound over the Net. The processes
which are already digitized (the mix, for one) will pose no problem to
a digitized medium. Other applications will let the users listen to the
final versions and even ask the public for his preview opinion.
Thus, even creative processes which
are perceived as demanding human presence - will no longer do so with the
advent of the Net.
Perhaps it is easier to understand
a Virtual Law Firm or Virtual Accountants Office.
In the extreme, such a firm will
not have physical offices, at all. The only address will be an e-mail address.
Dozens of lawyers from all over the world with hundreds of specialities
will be partners in such an office. Such an office will be truly multinational
and multidisciplinary. It will be fast and effective because its members
will electronically swap information (precedents, decrees, laws, opinions,
research and plain ideas or professional experience).
It will be able to service clients
in every corner of the globe. It will involve the transfer of audio files
(NetPhones), text, graphics and video (crucial in certain types of litigation).
Today, such information is sent by post and messenger services. Whenever
different types of information are to be analysed - a physical meeting
is a must. Otherwise, each type of information has to be transferred separately,
using unique equipment for each one.
Simultaneity and interactivity -
this will be the name of the game in the Internet. The professional term
is "Coopetition" (cooperation between potential competitors, using the
Internet).
Other possibilities: a virtual production
of a movie, a virtual research and development team, a virtual sales force.
The harbingers of the virtual university, the virtual classroom and the
virtual (or distance) medical centre are here.
The Internet - Mother of all Media
The Internet is the technological
solution to the mythological "home entertainment centre" debate.
It is almost universally agreed that,
in the future, a typical home will have one apparatus which will give it
access to all types of information. Even the most daring did not talk about
simultaneous access to all the types of information or about full interactivity.
The Internet will offer exactly this:
access to every conceivable type of information simultaneously , the ability
to process them at the same time and full interactivity. The future image
of this home centre is fairly clear - it is the timing that is not. It
is all dependent on the availability of a wide (information) band - through
which it will be possible to transfer big amounts of data at high speeds,
using the same communications line. Fast modems were coupled with optic
fibres and with faulty planning and vision of future needs. The cable television
industry, for instance, is totally technologically unprepared for the age
of interactivity. This is only partly the result of unwise, restrictive,
legislation which prohibits data vendors from stepping on each others'
toes. Phone companies were not permitted to provide Internet services or
to transfer video through their wires - and cable companies were not allowed
to transmit phone calls.
It is a question of time until these
fossilized remains are removed by the almighty hand of the market. When
this happens, the home centre is likely to look like this:
A central computer attached to a
big screen divided to windows. Television is broadcast on one window. A
software application is running on another. This could be an application
connected to the television program (deriving data from it, recording it,
collating it with pertinent data it picks out of databases). It could be
an independent application (a computer game).
Updates from the New York Stock exchange
flash at the corner of the screen and an icon blinks to signal the occurrence
of a significant economic event.
A click of the mouse (?) and the
news flash is converted to a voice message. Another click and your broker
is on the InternetPhone (possibly seen in a third window on the screen).
You talk, you send him a fax containing instructions and you compare notes.
The fax was printed on a word processing application which opened up in
yet another window.
Many believe that communication with
the future generation of computers will be voice communication. This is
difficult to believe. It is weird to talk to a machine (especially in the
presence of other humans). We are seriously inhibited this way. Moreover,
voice will interrupt other people's work or pleasure. It is also close
to impossible to develop an efficient voice recognition software. Not to
mention mishaps such as accidental activation.
The Friendly Internet
The Internet will not escape the
processes experienced by all other media.
It will become easy to operate, user-friendly,
in professional parlance.
It requires too much specialized
information. It is not accessible to those who lack basic hardware and
(Windows) software concepts.
Alas, most of the population falls
into the latter category. Only 30 million "Windows" operating systems were
sold worldwide at the end of 1996. Even if this constitutes 20% of all
the copies (the rest being pirated versions) - it still represents less
than 3% of the population of the world. And this, needless to say, is the
world's most popular software (following the DOS operating system).
The Internet must rely on something
completely different. It must have sophisticated, transparent-to-the-user
search engines to guide to the cavernous chaotic libraries which will typify
it. The search engines must include complex decision making algorithms.
They must understand common languages and respond in mundane speech. They
will be efficient and incredibly fast because they will form their own
search strategy (supplanting the user's faulty use of syntax).
These engines, replete with smart
agents will refer the user to additional data, to cultural products which
reflect the user's history of preferences (or pronounced preferences expressed
in answers to feedback questionnaires). All the decisions and activities
of the user will be stored in the memory of his search engine and assist
it in designing its decision making trees. The engine will become an electronic
friend, advise the user, even on professional matters.
Cease-Fire
The cessation of hostilities between
the Internet and some off-the-shelf software applications heralds the commencement
of the integration between the desktop computer and the Net. This is a
small step for the user - and a big one for humanity. The animosity which
prevailed until recently between the UNIX systems and the HTML language
and between most of the standard applications (headed by the Word Processors)
- has officially ended with the introduction of Office 97 which incorporates
full HTML capabilities. With the Office 2000 products, the distinctions
between a web computing environment and a PC computing one - have all but
vanished. Browsers can replace operating systems, word processors can browse,
download and upload - the PC has finally been entirely absorbed by its
offspring, the internet.
The Portable Document Format (PDF)
enables the user to work the Internet off-line. In other words: text files
will be loaded to word processors and edited off-line. The same applies
to other types of files (audio, video).
Downloading time will be speeded
up (today, it takes so long to download an audio or video file that, many
times, it is impracticable).
This is not a trivial matter. The
ability to switch between on-line and off-line states and to continue the
work, uninterrupted - this ability means the integration of the PC in the
Internet.
There are two competing views concerning
the future of computer hardware and both of them acknowledge the importance
of the Internet.
Bill Gates - Microsoft's legendary
boss - says that the PC will continue to advance and strengthen its processing
and computing powers. The Internet will be just another tool available
through telecommunications, rather than through the ownership of hard copies
of software and data. The Internet is perceived to be a tremendous external
database, available for processing by tomorrow's desktops. This view is
lately being gradually reversed in view of the incredible vitality and
powers of the Internet.
Gates is converging on the worldview
held by Sun Microsystems.
The future desktop will be a terminal,
albeit powerful and with considerable processing, computing and communications
capabilities. The name of the game will be the Internet itself. The terminal
will access Internet databases (containing raw or processed data) and satisfy
its information needs.
This terminal - equipped with languages
the likes of Java - will get into libraries of software applications. It
will make use of components of different applications as the needs arise.
When finished using the component, the terminal will "return" it to the
virtual "shelf" until the next time it is needed.
This will minimize memory resources
in the desktop.
The truth, as always, is probably
somewhere in the middle.
Tomorrow's computer will be a home
entertainment centre. No consumer will accept total dependence on telecommunications
and on the Net. They will all ask for processing and computing powers at
their fingertips, a-la Bill Gates.
But tomorrow's computer will also
function as a terminal, when needed: when data retrieving or even when
using NON standard software applications. Why purchase rarely used, expensive
applications - when they are available, for a fraction of the cost, on
the Net?
In other words: no consumer will
subjugate his frequent word processing needs to the whims of the local
phone company, or to those of the site operator. That is why every desktop
is still likely to be include a hard (or optical)-disk-resident word processing
software. But very few will by CAD-CAM, animation, graphics, or publishing
software which they are likely to use infrequently. Instead, they will
access these applications, which will be resident in the Net, use those
parts that are needed. This is usage tailored to the client's needs. This
is also the integration of a desktop (not of a terminal) with the Net.
Decentralized Lack of Planning
The course adopted by content creators
(producers) in the last few years proves the maxim that it is easy to repeat
mistakes and difficult to derive lessons from them. Content producers are
constantly buying channels to transfer their contents. This is a mistake.
A careful study of the history of successful media (e.g., television) points
to a clear pattern:
Content producers do not grant life-long
exclusivity to any single channel. Especially not by buying into it. They
prefer to contract for a limited time with content providers (their broadcast
channels). They work with all of them, sometimes simultaneously.
In the future, the same content will
be sold on different sites or networks, at different times. Sometimes it
will be found with a provider which is a combination of cable TV company
and phone company - at other times, it will be found with a provider with
expertise in computer networks. Much content will be created locally and
distributed globally - and vice versa. The repackaging of branded contents
will be the name of the game in both the media firms and the firms which
control contents distribution (=the channels).
No exclusivity pact will survive.
Networks such as CompuServe are doomed and have been doomed since 1993.
The approach of decentralized access, through numerous channels, to the
same information - will prevail.
The Transparent Language
The Internet will become the next
battlefield between have countries and have-not countries. It will be a
cultural war zone (English against French, Japanese, Chinese, Russian and
Spanish). It will be politically charged: those wishing to restrict the
freedom of speech (authoritarian and dictatorial regimes, governments,
conservative politicians) against pro-speechers. It will become a new arena
of warfare and an integral part of actual wars.
Different peer groups, educational
and income social-economic strata, ethnic, sexual preference groups - will
all fight in the eternal fields of the Internet.
Yet, two developments are likely
to pacify the scene:
Automatic translation applications
(like Accent and the Alta Vista translation engines) will make every bit
of information accessible to all. The lingual (and, by extension ethnic
or national) source of the information will be disguised. A feeling of
a global village will permeate the medium. Being ignorant of the English
language will no longer hinder one's access to the Net. Equal opportunities.
The second trend will be the new
classification methods of contents on the Net together with the availability
of chips intended to filter offensive information. Obscene material will
not be available to tender souls. anti-Semitic sites will be blocked to
Jews and communists will be spared Evil Empire speeches. Filtering will
be usually done using extensive and adaptable lists of keywords or key
phrases.
This will lead to the formation of
cultural Internet Ghettos - but it will also considerably reduce tensions
and largely derail populist legislative efforts aimed at curbing or censoring
free speech.
Public Internet - Private Internet
The day is not far when every user
will be able to define his areas of interest, order of priorities, preferences
and tastes. Special applications will scour the Net for him and retrieve
the material befitting his requirements. This material will be organized
in any manner prescribed.
A private newspaper comes to mind.
It will have a circulation of one copy - the user's. It will borrow its
contents from a few hundreds of databases and electronic versions of newspapers
on the Net. Its headlines will reflect the main areas of interest of its
sole subscriber. The private paper will contain hyperlinks to other sites
in the Internet: to reference material, to additional information on the
same subject. It will contain text, but also graphics, audio, video and
photographs. It will be interactive and editable with the push of a button.
Another idea: the intelligent archive.
The user will accumulate information,
derived from a variety of sources in an archive maintained for him on the
Net. It will not be a classical "dead" archive. It will be active. A special
application will search the Net daily and update the archive. It will contain
hyperlinks to sites, to additional information on the Net and to alternative
sources of information. It will have a "History" function which will teach
the archive about the preferences and priorities of the user.
The software will recommend new sites
to him and subjects similar to his history. It will alert him to movies,
TV shows and new musical releases - all within his cultural sphere. If
convinced to purchase - the software will order the wares from the Net.
It will then let him listen to the music, see the movie, or read the text.
The internet will become a place
of unceasing stimuli, of internal order and organization and of friendliness
in the sense of personally rewarding acquaintance. Such an archive will
be a veritable friend. It will alert the user to interesting news, leave
messages and food for thought in his e-mail (or v-mail). It will send the
user a fax if not responded to within a reasonable time. It will issue
reports every morning.
This, naturally, is only a private
case of the archival potential of the Net.
A network connecting more than 16.3
million computers (end 1996) is also the biggest collective memory effort
in history after the Library of Alexandria. The Internet possesses the
combined power of all its constituents. Search engines are, therefore,
bound to be replaced by intelligent archives which will form universal
archives, which will store all the paths to the results of searches plus
millions of recommended searches.
Compare this to a newspaper: it is
much easier to store back issues of a paper in the Internet than physically.
Obviously, it is much easier to search and the amortization of such a copy
is annulled. Such an archive will let the user search by word, by key phrase,
by contents, search the bibliography and hop to other parts of the archive
or to other territories in the Internet using hyperlinks.
Money, Again
We have already mentioned SET, the
safety standard. This will facilitate credit card transactions over the
Net. These are safe transactions even today - but there an ingrained interest
to say otherwise. Newspapers are afraid that advertising budgets will migrate
to the Web. Television harbours the same fears. More commerce on the Net
- means more advertising dollars diverted from established media. Too many
feel unhappy when confronted with this inevitability. They spread lies
which feed off the ignorance about how safe paying with credit cards on
the Net is. Safety standards will terminate this propaganda and transform
the Internet into a commercial medium.
Users will be able to buy and sell
goods and services on the Net and get them by post. Certain things will
be directly downloaded (software, e-books). Many banking transactions and
EDI operations will be conducted through bank-clients intranets. All stock
and commodity exchanges will be accessible and the role of brokers will
be minimized. Foreign exchange will be easily tradable and transferable.
Initial Public Offerings of shares, day trading of stocks and other activities
traditionally connected with physical ("pit") capital markets will become
a predominant feature of the internet. The day is not far that the likes
of Merill Lynch will be offering full services (including advisory services)
through the internet. The first steps towards electronic trading of shares
(with discounted fees) have already been taken in mid 1999. Home banking,
private newspapers, subscriptions to cultural events, tourism packages
and airline tickets - are all candidates for Net-Trading.
The Internet is here to stay.
Commercially, it would be an extreme
strategic error to ignore it. A lot of money will flow through it. A lot
more people will be connected to it. A lot of information will be stored
on it.
It is worth being there.
Tel-Aviv, 4/96.
Partially Revised: 7/00.
Appendix - Ethics and the Internet
The "Internet" is a very misleading
term. It's like saying "print". Professional articles are "print" - and
so are the sleaziest porno brochures.
So, first, I think it would be useful
to make a distinction between two broad categories:
Content-related
or
Content-driven and Interaction-driven
Most content driven sites maintain
reasonable ethical standards, roughly comparable to the "real" or "non-virtual"
media. This is because many of these sites were established by businesses
with a "real" dimension to start with (Walt Disney, The Economist, etc.).
These sites (at least the institutional ones) maintain standards of privacy,
veracity, cross-checking of information, etc.
Personal home pages would be a sub-category
of content-driven sites. These cannot be seriously considered "media".
They are representatives of the new phenomenon of extreme narrowcasting.
They do not adhere to any ethical standards, with the exception of those
upheld by their owners'.
The interaction orientated sites
and activities can, in turn, be divided to E-commerce sites (such as Amazon)
which adhere to commercial law and to commercial ethics and to interactive
sites.
The latter - discussion lists, mailing
lists and so on - are a hotbed of unethical, verbally aggressive, hostile
behaviour. A special vocabulary developed to discuss these phenomena ("flaming",
"mail bombing" etc.).
To summarize:
Where the aim is to provide consumers
with another venue for the dissemination of information or to sell products
or services to them the standards of ethics maintained reflect those upheld
outside the realm of the internet. Additionally, codified morals, the commercial
law is adhered to.
Where the aim is interaction or the
dissemination of the personal opinions and views of site-owners - ethical
standards are in the process of becoming. A rough set of guidelines coalesced
into the "netiquette". It is a set of rules of peaceful co-existence intended
to prevent flame wars and the eruption of interpersonal verbal abuse. Since
it lacks effective means of enforcement - it is very often violated and
constitutes an expression of goodwill, rather than an obliging code.
About The Author
Sam Vaknin is the author of "Malignant
Self Love - Narcissism Revisited" and "After the Rain - How the West Lost
the East". He is a columnist in "Central Europe Review", United Press International
(UPI) and ebookweb.org and the editor of mental health and Central East
Europe categories in The Open Directory, Suite101 and searcheurope.com.
Until recently, he served as the Economic Advisor to the Government of
Macedonia.
His web site: http://samvak.tripod.com
Courtesy of http://www.ArticleCity.com/